Matrix Loop is a grid-based puzzle game set inside a microcircuit board. As a pulse  generator, your job is to clean up corrupted routines by manipulating object behaviors and exploiting the system’s looping architecture.

Controls:

LMB: Confirm/Move

RMB: Shoot

X: Restart the level (in-game)

Rules:

Goal:
Clear corrupted routines (red enemies) while avoiding collisions with them or your own pulse, and complete the level before you run out of turns.

1. Simultaneous Turns
All objects act simultaneously after the player ends their turn, triggered by either moving or shooting.

2. Turn Resolution is Grid-Based
Only the result of each grid cell after movement is calculated:

  • Enemy or Pulse × Player → Player is eliminated

  • Enemy × Enemy → Both enemies are destroyed

  • Pulse × Enemy → Enemy is destroyed; pulse continues

3. Enemy Behavior
Each enemy follows a fixed movement pattern. Some enemies mimic the player’s movement or move in reverse.

4. Reversers 
Reversers can be pushed by the player. If an enemy or pulse collides with one, their movement direction is instantly reversed.

This game is for 2025 GMTK Game Jam.

Download

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Click download now to get access to the following files:

matrix_loop_windows.zip 991 kB
matrix_loop_osx.zip 7.3 MB
matrix_loop_linux.zip 752 kB

Comments

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Really clever game idea and level design! Loved that some levels give you a bit of leeway to solve the puzzle!

Thank you for playing my game and for your kind words! I'll try to design more levels for this mechanic after the jam~

This is my first time joining a game jam as a solo developer~

Due to time constraints, I didn’t have a chance to fully polish the puzzles, and most of them haven’t been tested by anyone other than me. Some solutions may not be optimal (there’s at least one obvious oversight I already noticed , and I might update it after the jam).

You're more than welcome to share your own solutions ~

Thank you so much for playing my game!